AI Insights · Timothy · October 2024
Top 5 Trivia Games Performance on Unified Platform in Qatar Q3 2024
In the third quarter of 2024, the top 5 trivia games on a unified platform in Qatar showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing growth while others saw declines.
In the third quarter of 2024, the trivia games category in Qatar demonstrated diverse trends across the top five applications on a unified platform, according to data from Sensor Tower.
Kahoot! Play & Create Quizzes from Kahoot ASA showed a gradual increase in weekly revenue, peaking at around $896 by the end of September. Downloads for this app saw a significant rise in late August, reaching 473, and continued to maintain a steady pace through the quarter, ending with 493 downloads. The app's active user base remained fairly consistent, hovering around 5.7K towards the end of September.
جوابك جوابهم by Abdulrahman Alshimemeri experienced a steady decline in weekly downloads, dropping from 1.5K at the start of July to just over 100 by the end of September. Its revenue figures fluctuated, closing the quarter at approximately $438. The number of active users also decreased throughout the quarter, falling from 9K to about 6.6K.
Party Roulette: Group games from GreenTomatoMedia showed minimal download activity, with only a few instances of single-digit downloads during the quarter. Despite this, the app maintained a steady revenue stream, ending September with a weekly revenue of around $340.
GeoGuessr, developed by GeoGuessr AB, saw its weekly revenue fluctuate throughout the quarter, peaking at $252 in mid-July and ending at $134. Downloads experienced a steep decline, with only 13 downloads recorded in the last week of September. Active user numbers decreased significantly from 145 in early July to 37 by the end of the quarter.
Finally, Elevate - Brain Training Games by Elevate, Inc. reported a notable increase in revenue towards the end of the quarter, reaching $301. Downloads varied moderately, with a peak of 71 in early September. Active users showed a slight increase, starting at 86 and rising to 139 by the end of September.
These insights from Sensor Tower highlight the varying dynamics and engagement levels of trivia games in Qatar, offering valuable perspectives for developers and marketers in the mobile gaming industry.